Will Luna

Hi! I’m Will. I love all things at the intersection of technology, education, and design. I’m an avid drummer and lifelong language learner. Here are some of the projects I've worked on over the last couple of years. Drop me a line if you’re interested in collaborating.
will.v.luna@gmail.com || linkedin.com/in/willluna/

ULink

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ULInk, a Tufts-based startup that helps community college students prepare to transfer to four-year institutions.

As their UX intern, I created the first mockups of their mobile and web applications using Sketch and Invision. I also designed and coded the company landing page.

Prototype Website

Project Student Housing

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Project Student Housing was created to reduce the stress many upperclassmen face when looking for off-campus housing. The app displays the current leases available near the Tufts campus.

Along with my partner, we designed, coded, and tested the app before launching it on the Google Play Store. The app was built in Android Studio, integrating Firebase into our backend.

App Store Blog

Crystal Caverns

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Loosely based on Portal, in Crystal Caverns the player must use the power of colored crystals to manipulate the physics of their environment to move onto the next level. The game was accepted into the Boston Festival of Indie Games.

In addition to level design, I was responsible for all of the audio in the game. I created a score, recorded voice actors, and implemented all of the scripting that triggered songs and sound effects.

Trailer Game Website

Design of Technologies for Collaborative Learning

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In a User Experience Design Course, I worked with graduate students to design a new interface for Lego Mindstorms EV3 that would facilitate greater collaboration in a freshman robotics class.

I conducted user testing, created the initial prototype, and produced a short demo video.

Report Demo Video

Duolingo

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Interesting in higher fidelity prototypes, I tried replicating the first several interactions of one of my favorite applications - Duolingo - as accurately as possible. The user can open the hamburger menu, slide between tabs, and continue an unfinished lesson.

After creating the mockups in Sketch, I used Framer.js to code the animations in Coffeescript.

Prototype

Study Unbound

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I created Study Unbound with the goal of making international exchange programs available to any student, regardless of their financial circumstances. The site explains the merits of study abroad in addition to listing several free and low-cost programs in various languages of instruction, including English.

While technically a Ruby on Rails application, I designed the sight with Materialize, a front-end framework based on Google's design principles.

Website

Internship with Arukay

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I spent a summer interning in Bogotá, Colombia, designing and teaching lessons for MinecraftEdu and Scratch. My students ranged from eight to fourteen, and had varying levels of English. It was incredible first experience teaching. Final Projects Video

Design of Technologies for Collaborative Learning

rss feed

In a User Experience Design Course, I worked with graduate students to design a new interface for Lego Mindstorms EV3 that would facilitate greater collaboration in a freshman robotics class.

I conducted user testing, created the initial prototype, and produced a short demo video.

Report Demo Video

ULink

rss feed

ULInk, a Tufts-based startup that helps community college students prepare to transfer to four-year institutions.

As their UX intern, I created the first mockups of their mobile and web applications using Sketch and Invision. I also designed and coded the company landing page.

Prototype Website

Duolingo

rss feed

Interesting in higher fidelity prototypes, I tried replicating the first several interactions of one of my favorite applications - Duolingo - as accurately as possible. The user can open the hamburger menu, slide between tabs, and continue an unfinished lesson.

After creating the mockups in Sketch, I used Framer.js to code the animations in Coffeescript.

Prototype

Study Unbound

rss feed

I created Study Unbound with the goal of making international exchange programs available to any student, regardless of their financial circumstances. The site explains the merits of study abroad in addition to listing several free and low-cost programs in various languages of instruction, including English.

While technically a Ruby on Rails application, I designed the sight with Materialize, a front-end framework based on Google's design principles.

Website

Project Student Housing

rss feed

Project Student Housing was created to reduce the stress many upperclassmen face when looking for off-campus housing. The app displays the current leases available near the Tufts campus.

Along with my partner, we designed, coded, and tested the app before launching it on the Google Play Store. The app was built in Android Studio, integrating Firebase into our backend.

App Store Blog

Duolingo

rss feed

Interesting in higher fidelity prototypes, I tried replicating the first several interactions of one of my favorite applications - Duolingo - as accurately as possible. The user can open the hamburger menu, slide between tabs, and continue an unfinished lesson.

After creating the mockups in Sketch, I used Framer.js to code the animations in Coffeescript.

Prototype

Study Unbound

rss feed

I created Study Unbound with the goal of making international exchange programs available to any student, regardless of their financial circumstances. The site explains the merits of study abroad in addition to listing several free and low-cost programs in various languages of instruction, including English.

While technically a Ruby on Rails application, I designed the sight with Materialize, a front-end framework based on Google's design principles.

Website

Internship with Arukay

rss feed

I spent a summer interning in Bogotá, Colombia, designing and teaching lessons for MinecraftEdu and Scratch. My students ranged from eight to fourteen, and had varying levels of English. It was incredible first experience teaching. Final Projects Video

Crystal Caverns

rss feed

Loosely based on Portal, in Crystal Caverns the player must use the power of colored crystals to manipulate the physics of their environment to move onto the next level. The game was accepted into the Boston Festival of Indie Games.

In addition to level design, I was responsible for all of the audio in the game. I created a score, recorded voice actors, and implemented all of the scripting that triggered songs and sound effects.

Trailer Game Website

Duolingo

rss feed

Interesting in higher fidelity prototypes, I tried replicating the first several interactions of one of my favorite applications - Duolingo - as accurately as possible. The user can open the hamburger menu, slide between tabs, and continue an unfinished lesson.

After creating the mockups in Sketch, I used Framer.js to code the animations in Coffeescript.

Prototype

Internship with Arukay

rss feed

I spent a summer interning in Bogotá, Colombia, designing and teaching lessons for MinecraftEdu and Scratch. My students ranged from eight to fourteen, and had varying levels of English. It was incredible first experience teaching. Final Projects Video